Level 80 Tauren Accountant
The biggest announcement at Blizzcon this year was undoubtedly Cataclysm.
Amongst the rather massive array of alterations and additions was the plan to strip out a lot of “unnecessary” statistics from game items, with the intimation being that the entire combat system is being streamlined.
This means that some of the more arcane (no pun intended) player statistics such as Spell Power, Armor Penetration, MP5, Resilience are being removed in favour of a more straight-forward system that focuses on the core player stats.
Cue much bile and fury spewing forth from the frothy bowels of the Internet.
Blizzard have been accused of “abandoning the hardcore” and “dumbing-down the game”. Many players have spent a lot of time learning the relative merits of the various statistics. They peer into oracular spreadsheets that contain vast amounts of gear data, in order to prophesise ideal character setups.
So, who wouldn’t be upset, right? After all, a hell of a lot of the gameplay in World of Warcraft is based on gear. Without the precise gear setup, a raid may be doomed before it even sets out. If the whole sub-game of gear micro-management is removed – hasn’t a big chunk of gameplay been taken away as well?
I’m not so sure.
It would be a foolhardy individual who dares to underestimate Blizzard. While their take on game design has become rather conservative of late, they’re always on a mission to improve what they’ve done before – and, in the 17 years that I’ve been playing Blizzard games, they’ve always delivered.
Looking at where they’re focussing their attention: PvP, Achievements, Guild-based gameplay, and revamping the core PvE game content to make that more appealing.
This is where the real fun is to be had. Not grinding away (in the most efficient way possible) in order to eventually collect the (mathematically-proven) best set of gear, but by actually playing, and enjoying the game.
See, what Blizzard have realised is that by adding these layers of statistics to the game, they hadn’t added real complexity to their “press keys to defeat monster, repeat” core gameplay, they’d just smothered it with an asphyxiating veneer of depth. By burning away this lacquer of tedium, and instead concentrating on WoW’s strengths (Story, Art, Humour, Community, and Human v Human competition) they’re letting the game breathe and develop in a new direction.
Like the brush-fire that clears away the old wood so that new shoots may grow, this Cataclysm may carve a wave of destruction through Wow, taking not only old, rotting gameplay systems, but also the fearful monkeys who refuse to let go of their gnarled old branch of SP+20/CRIT+11.





